Stonemaier Games: Scythe (Base Game) by Jamey Stegmaier | an Engine-Building, Area Control Strategy Board Game with Mechs, Set in Dieselpunk 1920+ Europe for Adults and Family | 1-5 Players, 115 Mins
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Explore: It is a time of unrest in 1920s Europa.

C$123.99
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Average

40.0
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Decent product but with weak points, notably: review count.

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Updated fa 6 mesos

In Stock
Category: Toys
Explore: It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as โ€œThe Factoryโ€, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
  • Explore: It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as โ€œThe Factoryโ€, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
  • Alternate History: Scythe is an engine-building game set in an alternate-history 1920s period in Eastern Europe. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
  • High Replayability and Variability: With five different factions and five different player boards, players can mix and match to enhance replayability. Asymmetric powers keep the game fresh every time!
  • Quick Turns: Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. This area majority strategy game for 1-5 players has a 115 minute playing time with only a 5 minute setup time. Great game for couples, solo gamers, 2 players, family, and friends.
  • Low Luck and Randomness: Scythe gives players almost complete control over their fate. Other than each playerโ€™s individual hidden objective card, the only elements of luck are โ€œencounterโ€ cards that players will draw as they interact with the citizens of newly explored lands.
  • Beautifully Designed and Illustrated: Designed by Jamey Stegmaier (Viticulture). Richly developed alternate reality with interesting and beautiful 1920+ artwork done by Jakub Rozalski (Iron Harvest).
  • Cold War Tension: The tension comes more from the threat of combat than the combat itself. Combat hurts both parties but can also benefit both parties. Popularity is lost when you are the attacker in Scythe or forcing a worker to move off of their land, but popularity is gained when making decisions that would gain popularity in a story.
  • Thematically Designed Mechanisms: The reward descriptions on the Encounter cards add a role-playing feel to Scythe, giving your decisions some morality conflicts besides just selecting from resource benefits.The animal companions, mechs, and characters all tell a rich story of intrigue and sought glory. Upgrades reveal more benefits and make progress in the game easier, giving the feeling of actually upgrading something.
  • Solo Play: Features an Automa to play against in a 1-player game for a fun solitaire experience. The Automa simulates an opponent for you to compete against, while your game as a player remains the same. On the Automaโ€™s turn, flip a card to see what action it takes.
  • Published by Stonemaier: Stonemaier is a tabletop game publisher based in St. Louis and distributed worldwide. Stonemaier's brands include Viticulture, Euphoria, Between Two Cities, Scythe, Charterstone, My Little Scythe, Between Two Castles, Wingspan, Tapestry, Pendulum, Red Rising, Rolling Realms Collection, Libertalia, Smitten, Expeditions, Apiary, Wyrmspan, Stamp Swap, Finspan, Tokaido, Vantage, and Origin Story.

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Price Positioning

161% au-dessus de la moyenne
Premium / Luxe
Percentile: 94%
Budget Mid-Range Premium
Category Min 0.99โ‚ฌ
Category Average 47.53โ‚ฌ
Category Max 927.10โ‚ฌ

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Product Info

Brand
Stonemaier Games
Identifiers
ASIN
B01IPUGYK6

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